With college kicking into gear, we’ve had a dropoff of activity now that many of our volunteers find themselves busy with their education. Regardless, we have still made some progress this week with rebalancing reproduction, and a fairly major change to the structure of our development environment.
An important notice for players locally building Thrive code; When cloning Thrive, you will now need additional materials in order to properly build the game. Please read more here.
Programming
- New DevBuild for our patrons:
- Updated compounds panel toggle button icon
Graphics
- New concept art created by SteampunkCorgie;
Gameplay
- Began discussion of adjusting cross-generation persistence of compounds
- Continued discussion of revamping combat
- Revived discussion of compound cloud balancing
Sound
- Nothing Substantial
Theory
- Began discussing the metabolic rate system
Outreach
- Nothing Substantial
Other
- Please welcome Lokit to the team!