![](https://i0.wp.com/revolutionarygamesstudio.com/wp-content/uploads/September_14.png?resize=1080%2C175)
There has been a lot of discussion about how should the game transition from the current 2D environment to a 3D one. As you may know, the multicelular stage will be 3D and we need this question answered before we start working on it.
Fortunatelly, there has been a lot of concept art this week to try answer that. There has also been a lot progress on having the patch system finally done and to improve performance, which will be crucial for the next release. We are getting there!
Programming
- Patch System progress
- BSF progress
- GUI Progress
![](https://i0.wp.com/revolutionarygamesstudio.com/wp-content/uploads/unknown-5.png?resize=650%2C360&ssl=1)
Graphics
- Correcting the orientation of the nucleus model
![](https://i0.wp.com/revolutionarygamesstudio.com/wp-content/uploads/unknown2-1.png?resize=435%2C430&ssl=1)
- Camera view and movement concept
![](https://i0.wp.com/revolutionarygamesstudio.com/wp-content/uploads/swimming.png?resize=1080%2C626&ssl=1)
- Concept for making 3D bodies from 2D shapes
- 3D Cell concept
![](https://i0.wp.com/revolutionarygamesstudio.com/wp-content/uploads/cellrd3.png?w=650&ssl=1)
- 3D Currents concept
![](https://i0.wp.com/revolutionarygamesstudio.com/wp-content/uploads/unknown3.png?resize=935%2C788&ssl=1)
- Procedural spaces and lightning
![](https://i0.wp.com/revolutionarygamesstudio.com/wp-content/uploads/procedural_lighting_and_3ds-1.png?resize=1080%2C892&ssl=1)
- Skies concepts
![](https://i0.wp.com/revolutionarygamesstudio.com/wp-content/uploads/skies.png?resize=1080%2C467&ssl=1)
- Cell art
![](https://i0.wp.com/revolutionarygamesstudio.com/wp-content/uploads/cells2.png?resize=675%2C625&ssl=1)
Sound
- Nothing Substantial
Theory
Outreach
- Nothing Substantial
Other
- Nothing Substantial
These concept art make me even more hyped.
Continue this great work. 😉