Progress Update 9/25/2021

Another week and another host of bugfixes! Operations are still running at a steady pace as we continue to make progress on 0.5.6 which should be much more stable to play thanks to the efforts of our programmers.

We are currently reaching out to all previous developers of Thrive to sign our CLA in order to make the steam release possible. If you have previously contributed to Thrive or otherwise intend to do so in the near future, please submit your signature here.

Programming

  • New Devbuilds for our patrons:
    • Now when you go extinct a special “extinction theme” plays
    • Fixed not all of the membrane properties being shown in the tooltip
    • Fixed save upgrade from 0.5.4 to 0.5.5 not upgrading all species and creating a broken save
    • Saving is now prevented if the player is extinct
    • Fixed a bug allowing placing the binding agent without a nucleus
    • Renamed the editor input for opening the menu on an organelle it used to still say “remove” even though it no longer did that directly
    • GUI sounds can no longer start if one is playing already this may help with sound glitches
    • Forming a colony should now properly disable the editor button
    • A couple small code improvements
    • Updated translations

Graphics

  • Nothing Substantial

Gameplay

  • Further Discussion on the multicellular editor and how we might be able to streamline it for autoevo. (Content hasn’t been posted to forums yet.)
Concept by Narotiza displaying how symmetry could be translated.
2D silhouette-based limb editor concept by Buckly
Hypothetical editor concept displaying generalized part “types” and placement of limb.

Sound

  • Oliveriver has composed a new theme for Thrive, give it a listen!

Theory

  • Nothing Substantial

Outreach

  • Nothing Substantial

Other

  • Nothing Substantial


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