It has been about 3 months since our last release, 0.4.0, saw the light of the world. Measured against the 1.5 years that lie between 0.4.0 and the version before that, it feels like 0.4.0 released just yesterday. Despite this, we hereby announce our latest release: Thrive 0.4.1.
To someone not following the project closely on our more active platforms (community forums and Discord) it may appear Thrive has fallen into a long, dark slumber. Nascent life extinct, factories gone cold, space relics left scattered about the cosmos.
But all is not as it seems. Life stirs below the surface.
The purpose of this Devblog is to state in no uncertain terms the second most repeated of our mantras (right behind no underwater civs):
Good news: Thrive now has its own dedicated launcher. Even better news: there’s a whole new release available as a demonstration of its abilities. This Devblog will run through both, as well as the general miscellaneous updates we post to make sure nobody mistakenly thinks the project is dead.
Is it too late to say happy New Year? Probably, but we’ll do it anyway. Happy New Year, and as 2017 takes its first steps we’re happy to present another update to Thrive: version 0.3.3.
A flashy new GUI, more realistic health and reproduction systems, and the first steps towards evolution are the flagship features, and you can read all about them below, alongside our recent podcasting efforts and plans for 2017.
A couple months after the release of 0.3.0, we are proud to announce the newest version of Thrive: 0.3.1. Although this update is not as major as the last one and doesn’t have any new gameplay, it is full of features that improve the experience.
Read on to find out more about this new release and our plans for the future.
After an amazingly useful 2-week prerelease, version 0.2.4 has been released, and there was much rejoicing! We’ve been calling 0.2.4 the GUI update, because that’s the most noticeable upgrade Thrive has gotten, but there is much more to this one. We have sound effects, more …