How will evolution work?

In-game NPC evolution is based on a system known as CPA – organisms collect, compete for and process Compounds (C) in the environment; based on their effectiveness, Population Dynamics (P) controls how successful they are through a variety of simulations; and Auto-Evo (A) takes hold, using automated algorithms to calculate how a species will evolve each generation. Your own species is slightly different, as you control their changes through entering the editor each generation to make small changes. The player will still collect Compounds, and their overall species success is still governed by Population Dynamics.

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