
New year, new release. Here’s Thrive 0.5.3! For the first time ever Thrive is available in many new languages, all of this is in part thanks to our community, which has helped with several of these new translations.
This version also brings key bindings, improved tooltips, new editor features and much more!
You can download the launcher below to get the newest version, and read on for more information.
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Happy new year! We want to start 2021 with a bang, so we have a new 0.5.3 release candidate for you! We have some new improvements as well. We improved the editor hex popups and the Cell Processes panel is ready and available in a new devBuild for patrons.
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We are getting closer towards implementing Thermoplasts, last week we showed several concepts and models for this new mechanic and today we have something new: A Temperature Gradient Bar.
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Finally we have a model for binding agents, this means we are closer to implementing them. We have a model for Thermoplasts too and more concepts for their working.
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Another Build of the day is available. This time it features key bindings which now can be changed to whatever configuration you want! We also fixed some issues and bugs related to the UI.
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More work on translations. We added support for fallback fonts, in other words, languages that use other alphabets like Chinese or Hebrew are now supported.
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Since our announcement last week many people have helped with translations during the last days. Thanks to everyone who took their time to help us! There’s still work to be done, you can still help with translations by registering here.
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We are working on translations! This week we added a new translation system into the game and we are accepting community translations, so if you want to help us translate the game, you can register here. We released a dev-build for patrons featuring this system, translations can be accessed via the options menu.
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