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Progress Update 03/18/2023

Posted on March 18, 2023 by Revolutionary GamesMarch 18, 2023avatar

We have a few fun things to show off this week, though mostly in the prototypes. Continued progress in the awakening prototype has led to the introduction of a crafting and gathering system in the game, allowing you to construct …

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Posted in Outreach | Tagged Outreach, Progress Report

Progress Update 03/11/2023

Posted on March 11, 2023 by Revolutionary GamesMarch 18, 2023avatar

This week we’ve made great progress on the awakening stage prototype with the introduction of an inventory system that allows you to hold and store objects. In addition, creatures now need a functional brain in order to reach the awakening …

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Posted in Outreach | Tagged Outreach, Progress Report

Progress Update 03/04/2023

Posted on March 4, 2023 by Revolutionary GamesMarch 4, 2023avatar

This week we got quite a few small programming tasks done, but a lot of time was spent on further developing the later stage prototypes. This week we already have simple aware stage prototype as well as the beginnings of …

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Posted in Outreach | Tagged Outreach, Progress Report

Progress Update 02/25/2023

Posted on February 25, 2023 by Revolutionary GamesFebruary 25, 2023avatar

With the release of 0.6.1 we were pleasantly surprised that there were no reported issues from the get go, and didn’t have to release a single hotfix. having gone smoothly as ever, we’re back on the tracks of development in …

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Posted in Outreach | Tagged Outreach, Progress Report

Devblog #36: Upgrades people, upgrades!

Posted on February 18, 2023 by Revolutionary GamesFebruary 18, 2023avatar

We’re back again with our latest tri-monthly release of Thrive! This update brings to you a long awaited feature; The further adaptation and specialization of otherwise familiar parts. That is to say, part upgrades are finally here! As of now, …

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Posted in Announcements, Releases | Tagged Announcements, Outreach, Releases | 6 Replies

Progress Update 02/11/2023

Posted on February 11, 2023 by Revolutionary GamesFebruary 11, 2023avatar

It’s now the final week before the release of 0.6.1, and feature freeze is now in full effect. Aside from bugfixes and any other critical changes, no new features will be implemented until after the release of this update. It …

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Posted in Outreach | Tagged Outreach, Progress Report

Progress Update 2/4/2023

Posted on February 4, 2023 by Revolutionary GamesFebruary 9, 2023avatar

Another successful week of incremental fleshing out has passed. Along with mechanic discussions being held on the forums, we have began working on implementing website news in Thrive’s main menu itself. Such a feature will result in a very seamless …

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Posted in Outreach | Tagged Outreach, Progress Report

Progress Update 01/28/2023

Posted on January 28, 2023 by Revolutionary GamesJanuary 28, 2023avatar

This week, we have taken strides in making it easier to work on Thrive. Most notably, we have updated to using .NET 7 and have removed our dependency on Python for translations. A new multicellular track is also in the …

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Posted in Outreach | Tagged Outreach, Progress Report

Progress Update 01/21/2023

Posted on January 21, 2023 by Revolutionary GamesJanuary 21, 2023avatar

Development continues at a steady pace as we reach new milestones in controller functionality, and some small tweaks here and there to eliminate bugs. Feature discussion has ramped up a bit as we continue to refine our plans for the …

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Posted in Outreach | Tagged Outreach, Progress Report

Progress Update 01/14/2023

Posted on January 14, 2023 by Revolutionary GamesJanuary 15, 2023avatar

Business as usual this week, as we make steady progress on the advancement of Thrive. Notable achievements are the implementation of controller support for tab navigation, some new chilly sounds from our dedicated sound team, and new progress on the …

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Posted in Outreach | Tagged Outreach, Progress Report

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Recent Posts

  • Progress Update 03/18/2023
  • Progress Update 03/11/2023
  • Progress Update 03/04/2023
  • Progress Update 02/25/2023
  • Devblog #36: Upgrades people, upgrades!

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