Progress Update 7/25/2026
Hello and welcome to your weekly Thrive Progress Update! With most of the vacation catching up done last week, progress on the roadmap is picking up again.
The first major point on the roadmap is that cell membrane types are now uniform across all cells in a Multicellular Stage species. You can still switch membrane types, but this will switch all cells over at once, and cost you 100MP. The current plan is to completely disable this switching of membrane types in the Macroscopic Sta…
Read More →Progress Update 7/18/2026
Hello and welcome to your weekly Thrive Progress Update! Our lead programmer returned from vacation this week, so you can look forward to accelerating progress on the game. Time was mainly still spent on catching up with things that happened over the break, but more progress on the roadmap is expected next week.
Thrive was updated to Godot 4.7, a new version which came out during the break. Unfortunately, this version appears to be causing problems related to Vulkan with some system…
Read More →Progress Update 7/11/2026
Hello and welcome to another Thrive summer break Progress Update! As our lead programmer is on vacation, we will be providing you with weekly updates on volunteer programming contributions, and things that happen outside of programming.
In the background, there is still some work happening on Multicellular Auto-Evo and membrane stretching, but not really anything we can show off just yet.
What we can tell you is that one of our members has been working on a partial redesign …
Read More →Progress Update 7/04/2026
Hello and welcome to another Thrive summer break Progress Update! As our lead programmer is on vacation, we will be providing you with weekly updates on volunteer programming contributions, and things that happen outside of programming.
The main news this week is Multicellular Auto-Evo is steadily advancing. There are now a few mutation strategies that actually add cells to species in a few different patterns. The next step will likely be the creation and placement of new cell types…
Read More →Progress Update 6/27/2026
Hello and welcome to another Thrive holiday Progress Update! As our lead programmer is on vacation, we will be providing you with weekly updates on volunteer programming contributions, and things that happen outside of programming.
Though it has not been pushed to the Thrive Github page, work on Multicellular Auto-evo is still ongoing. There is now infrastructure for actually adding cells to existing species, though the specifics still need refinement and optimisation (auto-evo runn…
Read More →Progress Update 6/20/2026
The same as with last week, our lead programmer is currently on vacation, so progress Thrive is limited. But, we will still be providing you with weekly updates on volunteer programming contributions, and things that happen outside of programming.
For Multicellular auto-evo, the scoring is now in a functional state, though there are very likely more adjustments coming in the future. In particular, the system should probably check whether pili are pointing away from the center of the…
Read More →Progress Update 6/13/2026
As announced last week, our lead programmer is on vacation, so progress on Thrive is slowing down. But, we will still be providing you with weekly updates on volunteer programming contributions, and things that happen outside of programming.
In terms of volunteer contributions it is actually also quiet compared to recently. Item number one is some new vent terrain for our hydrothermal vents biome. Rather than using a new model, these are built up out of already existing terrain mod…
Read More →Progress Update 6/06/2026
Hello everyone, and welcome to another weekly Thrive update! With our lead programmer going taking a well deserved vacation for about 5 weeks, this will be the last one for a while with significant changes actually being added into the game. We are however, still planning to provide you with reports on in-progress volunteer contributions during the break. And while the main objective this week was to get the game into a stable state without things left hanging, there are still some …
Read More →Progress Update 5/30/2026
Last week we released Thrive 1.1.0 in an apparently fairly stable state, as the number of bug reports was relatively low. We are still very interested in hearing all of your feedback!
Besides a few bug fixes and code-cleanups, the theme of this week appears to be UI and visual updates. First of all, the cell membrane graphics have received a significant visual upgrade. In particular, they should look much more distinct from each other. Secondly, the cell part tooltips in…
Read More →Devblog #52: More Specialized
It's already time for the second major update of the Multicellular Stage! In the last update, we first introduced the Cell Specialization system. This has now been greatly improved upon by refinement of its calculation, expansion of its effects, and the addition of an adjacency bonus for cells of the same type. We also have an entirely new feature exclusive to the Multicellular Stage in Sporulation, our first new reproduction mode. The Multicellular Stage has also benefited from smaller…
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