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Tag Archives: Progress Report

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Progress Update 2/27/2021

Posted on February 27, 2021 by Revolutionary GamesFebruary 27, 2021Revolutionary Games

Did you have fun with the latest release? We hope so! This week was slower than usual, but we always have something new to show you. This time we changed AI Cell’s behavior so they get bored after chasing other cells for a while and then leave them alone. You can try this new feature if you are a Patron.

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Posted in Outreach | Tagged Outreach, Progress Report | Leave a reply

Progress Update 2/13/2021

Posted on February 13, 2021 by Revolutionary GamesFebruary 13, 2021Revolutionary Games

There’s a new feature, moving organelles! Now it’s possible to move them around in the editor with a small MP cost. This feature is early in development so there are some bugs we need to fix. It’s also available in a new dev-Build, as always available to our patrons.

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Progress Update 2/6/2021

Posted on February 6, 2021 by Revolutionary GamesFebruary 6, 2021Revolutionary Games

We keep working on the patch report. New graphs were added showing the evolution of Species populations, Physical Conditions and Atmospheric Gases over the eons. Although right now the only useful graph is the one showing populations, since the other characteristics don’t change yet.

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Posted in Outreach | Tagged Outreach, Progress Report | Leave a reply

Progress Update 1/2/2021

Posted on January 2, 2021 by Revolutionary GamesJanuary 2, 2021Revolutionary Games

Happy new year! We want to start 2021 with a bang, so we have a new 0.5.3 release candidate for you! We have some new improvements as well. We improved the editor hex popups and the Cell Processes panel is ready and available in a new devBuild for patrons.

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Progress Update 12/26/2020

Posted on December 26, 2020 by Revolutionary GamesDecember 26, 2020Revolutionary Games

We are getting closer towards implementing Thermoplasts, last week we showed several concepts and models for this new mechanic and today we have something new: A Temperature Gradient Bar.

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Progress Update 12/19/2020

Posted on December 19, 2020 by Revolutionary GamesDecember 19, 2020Revolutionary Games

Finally we have a model for binding agents, this means we are closer to implementing them. We have a model for Thermoplasts too and more concepts for their working.

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Progress Update 12/12/2020

Posted on December 12, 2020 by Revolutionary GamesDecember 12, 2020Revolutionary Games

Another Build of the day is available. This time it features key bindings which now can be changed to whatever configuration you want! We also fixed some issues and bugs related to the UI.

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Progress Update 12/5/2020

Posted on December 5, 2020 by Revolutionary GamesDecember 5, 2020Revolutionary Games

More work on translations. We added support for fallback fonts, in other words, languages that use other alphabets like Chinese or Hebrew are now supported.

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Progress Update 11/21/2020

Posted on November 21, 2020 by Revolutionary GamesNovember 21, 2020Revolutionary Games

Since our announcement last week many people have helped with translations during the last days. Thanks to everyone who took their time to help us! There’s still work to be done, you can still help with translations by registering here.

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Progress Update 11/14/2020

Posted on November 14, 2020 by Revolutionary GamesNovember 14, 2020Revolutionary Games

We are working on translations! This week we added a new translation system into the game and we are accepting community translations, so if you want to help us translate the game, you can register here. We released a dev-build for patrons featuring this system, translations can be accessed via the options menu.

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