A lot has happened this week, most of which has come down with the improvements from the new graphics engine progress (BSF Progress). Many thanks to hhyyrylaninen for the many days of continual work on that. Its a little sad that I can only give him one bullet point for all the work he has done.
We also have to thank the continual support from our community and all those that keep thrive thriving, we couldn’t do this without you! We strive towards the next update and all that it holds for us.
It seems there has been many people busy behind the scenes. Our small team has been actively working forward with many changes and updates, because of this, we have decided to continue on with a weekly progress update instead of a bi-monthly one.
However, there are going to be times where little or no progress is made in a week. Birthdays, lives, and other commitments take priority. However we will still post a progress update so that the community knows we are here and are still working forward.
In addition, there has been an influx of people doing different efforts on programming as well as getting a dev build of thrive going. These people are listed down below.
There is a lot of work and development that goes unseen by most, until it gets added in an update. This causes thrive to seem dead at times as progress moves forward behind the scenes.
We have decided to do a simple progress update to let you know what is being worked on recently.
These updates will come out at the end of each week (or every other week, we haven’t decided yet). They will be brief summaries, and if you have questions or comments join in on one of our social media channels.
Hey guys, Nick here, and welcome back to another Mini Update. As mentioned in the latest devblog, today we’re going to talk a bit about the short term plans and goals for the project. However, I’m also going to throw in a part at the end to talk about our new forum and some of the interesting discussions on the Microbe Stage we’ve been having recently. Let’s begin!
From outside the project, it might appear as if things have moved slowly over the summer. But we’re still going. The trouble with this period is a lot of work has gone into under-the-hood changes – that is, the Thrive game engine.
Before we delve into the issues with the engine, we should tell you about a few visible features that have been added. New programmer zyad137 gave us the suicide button, a handy device for offing yourself if you run out of ATP or want a change of scenery. He’s also provided notifications for organelle pickups and improved AI, and is working on a hints system to help players understand what they should do next. Developer crodnu also added improved camera zooming ability.
Is it too late to say happy New Year? Probably, but we’ll do it anyway. Happy New Year, and as 2017 takes its first steps we’re happy to present another update to Thrive: version 0.3.3.
A flashy new GUI, more realistic health and reproduction systems, and the first steps towards evolution are the flagship features, and you can read all about them below, alongside our recent podcasting efforts and plans for 2017.
If you haven’t seen our previous Devblog, Thrive version 0.3.2 is out. That’s good news for us, since it means we can commence with a little something we’ve been planning for a while: a whole load of outreach. It’s time to spread the tenets of Thrive throughout the internet until everybody is buying our blue jeans and listening to our pop music.
And guess what? You can help! Read on to find out how…
A short while ago, we posted a survey allowing everyone to express their views on Thrive. Honestly, we didn’t expect it to be this useful. Though the survey is still ongoing, this post features a detailed breakdown of the data so far.
Also in this Devblog: every Thrive release, music, tutorials and more.
What’s this? Three Devblogs in just over three weeks? Madness!
Over the next few weeks we’ll be holding several AMAs (Ask Me Anything) on our subreddit, one for each main developer. Read on to find out more about the AMAs, what else has been going on in Thrive’s development, and what on Earth the image above means.
Evolution aficionados, get excited. It’s time for the simulation smackdown of the century, as two up and coming biological games go head-to-head in a battle of truly Darwinian proportions.
In the red corner – Thrive, an open-source project from Revolutionary Games aiming to show the player the wonders of life as they guide their species from the tidepool to the stars.
In the blue corner – Species: Artificial Life, Real Evolution, a single developer’s quest to simulate evolution by natural selection as accurately as possible, an effort already making waves in the gaming world.
Who will come out on top? Can this introduction get any more dramatic? Is this actually just a few people amicably asking each other questions about their different approaches to crafting an evolution-based game which will ultimately result in an overall increase in knowledge and understanding with no real aspect of competition?