Another release coming at you, here is Thrive 0.4.3.1! Wait, why isn’t it 0.4.4? Well that’s because after this release we are going to make some huge changes to the project. We are changing the engine once again, and we hope this time is for good.
While this isn’t a regular release, and certainly it isn’t the biggest one we’ve done, it brings a few new features for you to enjoy. Read on to see what’s new and what have we planned for Thrive’s future…
We’re back with another release for you, and just in time for Christmas! We present Thrive 0.4.3.
This new version includes the UI overhaul many of you have been waiting for, and a fan favourite, the pilus, letting you live out all your microbe-stabbing dreams. We’ve also improved existing features like the patch map with better patch condition displays and AI species spreading to other patches.
Download the launcher below to get the latest version, and read on for more information.
We’re back, and we come bearing a gift: Thrive 0.4.2.
As if one ecosystem full of dynamically evolving cells of all shapes and sizes wasn’t enough, it’s time to experience the might of several chained together, rife for evolutionary exploration. This release introduces the patch map, the first step towards a wider simulation.
As always, we recommend downloading via the Thrive launcher. Get the latest version here:
Read on to find out more about this latest release, along with all the general Thrive news…
To someone not following the project closely on our more active platforms (community forums and Discord) it may appear Thrive has fallen into a long, dark slumber. Nascent life extinct, factories gone cold, space relics left scattered about the cosmos.
But all is not as it seems. Life stirs below the surface.
The purpose of this Devblog is to state in no uncertain terms the second most repeated of our mantras (right behind no underwater civs):
Good news: Thrive now has its own dedicated launcher. Even better news: there’s a whole new release available as a demonstration of its abilities. This Devblog will run through both, as well as the general miscellaneous updates we post to make sure nobody mistakenly thinks the project is dead.
Is it too late to say happy New Year? Probably, but we’ll do it anyway. Happy New Year, and as 2017 takes its first steps we’re happy to present another update to Thrive: version 0.3.3.
A flashy new GUI, more realistic health and reproduction systems, and the first steps towards evolution are the flagship features, and you can read all about them below, alongside our recent podcasting efforts and plans for 2017.
If you haven’t seen our previous Devblog, Thrive version 0.3.2 is out. That’s good news for us, since it means we can commence with a little something we’ve been planning for a while: a whole load of outreach. It’s time to spread the tenets of Thrive throughout the internet until everybody is buying our blue jeans and listening to our pop music.
And guess what? You can help! Read on to find out how…
What’s this? Three Devblogs in just over three weeks? Madness!
Over the next few weeks we’ll be holding several AMAs (Ask Me Anything) on our subreddit, one for each main developer. Read on to find out more about the AMAs, what else has been going on in Thrive’s development, and what on Earth the image above means.