After a short hiatus we are back! We have a lot of new stuff to show you on this update. So much so that this post’s format will be different, as we are going to explain in detail what has been achived on each team during the past weeks.
We’re back with another release for you, and just in time for Christmas! We present Thrive 0.4.3.
This new version includes the UI overhaul many of you have been waiting for, and a fan favourite, the pilus, letting you live out all your microbe-stabbing dreams. We’ve also improved existing features like the patch map with better patch condition displays and AI species spreading to other patches.
Download the launcher below to get the latest version, and read on for more information.
There are some sad news this week, our lead Microbe stage designer and also Theory team lead TJWhale, has left the team. For those who didn’t know TJ made a lot of prototypes for the game, some of them have been featured in the PUs. Recently he also made the Planet and Star Generator and in general has been a huge part of Thrive while leading our team. He will be missed.
One issue that gets brought up constantly (besides the dreaded underwater civilizations) is money, in particular how to finance Thrive. It’s so persistent that we even have a whole article about it. This time we have a new alternative to what has been proposed so far, forming a non-profit.
This week has been slower than others but we have something to show still. We’ve tested different ways of making textures and materials for the game models, they haven’t been implemented yet but at least you can see the results of this testing down below.
There’s some new art this week. We have a concept for a new intro cutscene and there has been more progress on the Microbe stage cutscene too. We also have new models for radioactive rocks and a new texture for the nucleus.
We have some very good news this week, the pilus is finally implemented! Now all your fantasies about stabbing your fellow microbes to death will be satisfied. Although you’ll have to wait untill the next release to satiate your thirst for bl… cytoplasm.
This week’s spotlight is TJwhale’s progress on the planet generator. In the current revision, you can choose different features for your system, such as planetary size, distance to the star, or different gas concentrations. Of course, if you’re a fan of the one you’re on, Earth-like values are already loaded into the system. We even have a concept for the accompanying UI.
This week we’ve discussed about a new feature, ATP usage bars. They are supposed to show how much ATP your cell will use and consume and also divide it for organelles and processes. With this we plan to make cell creation a more thoughtful process where the player can create the optimal cell for their environment… or just make a toxing shooting monstruosity that can be viable, whatever you please.