Progress Update 05/04/2024

With the latest release bringing Godot 4 to the public, we’ve been hard at work hunting down all of the resultant bugs we have successfully located. Progress has been going great, and we are hoping to release a hotfix soon enough!

Once we have the hotfix patch out of the way, development of the roadmap features will continue.


  • New DevBuild for our patrons:
    • Fixed organelle models looking bad in Godot 4
    • Did some minor organelle visuals tweaks
    • Fixed win and extinction screens
    • Organelle placement sound is now only played if a placement action was done (fixes it being played for organelle removal)
    • Fixed various GUI popup related problems in the later prototypes
    • Redid modal manager connect and check operation to hopefully fix one case of signal connection errors printed in Godot 4
    • Added extra error handling to Thriveopedia load and save load against scene load failures which seems like a randomly occurring bug in Godot 4 engine itself
    • Added extra safety checks around native library load and printing of current CPU name if it is not detected as sufficient for running Thrive
    • CI builds work again so each commit has a build again now
    • Updated our automated code checks to work on Windows again
    • Removed trailing spaces in shaders that Godot did automatically
    • Added game export flag to ignore problems with installed Godot to just try to export anyway
    • Updated Nix flake to use Godot 4.2.2
    • Updated xunit from 2.7.1 to 2.8.0
    • Updated translations


  • Water currents in Thrive are currently being prototyped with visual effects! This is a vital step in eventually implementing player interaction with currents.


  • Nothing Substantial


  • Nothing Substantial


  • Nothing Substantial


  • Nothing Substantial


  • Please welcome our newest programmers, Tales and Hexapod!

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