Devblog #28: Colonizing the pond

Today is the day we take our first steps towards the Multicellular stage, binding agents are finally implemented! Now you can join other cells and start the first colonies. While in this mode, you’ll share resources with your partners, though you will have to leave the colony to reproduce.
This release features some graphics improvements too, now your cell membrane and color can be previsualized in the Membrane tab of the editor, lighting has been improved in the editor and toxin particles fade instead of just disappearing. We also changed to Godot 3.3.2 fixing some issues, added balance changes to organelles, made Glucose actually decrease over time, improved the Microbe AI and much more!

You can download the launcher below to get the newest version, and read on for more information.

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