Devblog #20: Let’s Try to Solve Evolution

EDITOR’S NOTE: Before we begin, we’re happy to announce that the release candidate for Thrive 0.4.2 is now available. Download and post your bugs/thoughts here, and while you’re at it, scream wildly into the void as your hype for the upcoming release consumes you here Now, back to regularly scheduled programming.

Hey guys, Nick here, and today we’ve got an update for you on one of the essential components of Thrive, evolution.

The oldest unanswered question of Thrive’s game design is: How will we create an evolution simulation that is both realistic and fun? It was one of the ideas that originally inspired the game, and it is one of the fundamental selling points of the first half of Thrive. Yet, it’s still a looming obstacle that we have just never been able to overcome.

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Mini Update #5: Planetary Evolution

Hey guys, Nick here, and welcome back to another Mini Update. Today we’ve got a longer update as it’s a post from one of our recent discussions on the Microbe Stage that we felt would be interesting to share. Instead of talking about any technical aspects of the development this time, we’re instead going to focus on some of the science behind the game’s design. What’s the topic? Planetary evolution.

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