EDITOR’S NOTE: Before we begin, we’re happy to announce that the release candidate for Thrive 0.4.2 is now available. Download and post your bugs/thoughts here, and while you’re at it, scream wildly into the void as your hype for the upcoming release consumes you here Now, back to regularly scheduled programming.
Hey guys, Nick here, and today we’ve got an update for you on one of the essential components of Thrive, evolution.
The oldest unanswered question of Thrive’s game design is: How will we create an evolution simulation that is both realistic and fun? It was one of the ideas that originally inspired the game, and it is one of the fundamental selling points of the first half of Thrive. Yet, it’s still a looming obstacle that we have just never been able to overcome.
Evolution aficionados, get excited. It’s time for the simulation smackdown of the century, as two up and coming biological games go head-to-head in a battle of truly Darwinian proportions.
In the red corner – Thrive, an open-source project from Revolutionary Games aiming to show the player the wonders of life as they guide their species from the tidepool to the stars.
In the blue corner – Species: Artificial Life, Real Evolution, a single developer’s quest to simulate evolution by natural selection as accurately as possible, an effort already making waves in the gaming world.
Who will come out on top? Can this introduction get any more dramatic? Is this actually just a few people amicably asking each other questions about their different approaches to crafting an evolution-based game which will ultimately result in an overall increase in knowledge and understanding with no real aspect of competition?