This week, we have continued working on many aspects of the game, including the development of new features that didn’t quite make it into the previous release, and the usual bug fixes. Overall, it has been a productive week with …
With the successful release of version 0.7.0 behind us, we’re now excited to shift our focus to the development of version 0.7.1. Your continued support has been key to refining the game, and we’re eager to bring even more improvements …
Continuing the momentum from our previous update, many new features have been added to Thrive which will enrich the player experience. Symbolizing another monumental step forward towards a complete Microbe Stage, we present to you Thrive 0.7.0! This release marks …
It’s the final week before the release of 0.7.0 and we have now entered feature-freeze. This means that all further development efforts are now aimed at bugfixes and polishing of the new features, and by golly there are a lot …
Once again we are met with a reasonably productive week as our talented team continues to churn out much-needed improvements and additions to Thrive. Among the latest changes; the finalization of our long-awaited sprinting feature and comparatively smarter movement handling …
This week we’ve had a lot of great progress in a variety of features, as well as some bug fixes that will make the game play out much more smoothly for everyone. The most notable change is that players on …
The backlog of features created by our beloved volunteers has finally been worked through by our lead programmer, meaning that the latest devbuild will now be packed with a new set of gameplay features and quality changes for our patrons. …
Our lead programmer has returned from their vacation, which means that progress shall resume at it’s normal pace. All of the work done by our volunteers over the past few weeks has finally been approved and merged into the game, …
Volunteer efforts have slowed down a bit this week compared to the initial further just last month, though the occasional discussion still pops up in our developer chatroom. Unfortunately this means there is not too much to show off this …
Another week, and more progress! One of our newer members of the team has been tackling the visual clarity issues with the compound cloud shaders, with promising results! Unfortunately, not much else is going on save for the very same …