Mini Update #2: Underwater Sensation Pt. 1

Hey guys, Nick here, and welcome to today’s Mini Update. This time we’re going to be talking about blur, and more specifically how making what you’re looking at harder to see will make it look nicer. Hopefully this isn’t saying anything about our artistic ability.

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Mini Update #1: Engine Switch and Compound Balancing

Hey guys, Nick here, and welcome to the first in our new series of mini updates!

For a while we’ve been discussing the idea of having smaller development updates like this. The idea is to have them between the devblogs for a chance to keep you guys up to date with what’s going on in the project in the very rare (okay maybe not that rare) periods where there is no big news. We’re going to try it out, and if all goes well we’ll stick with it.

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Devblog #12: Prepare for Launch

Good news: Thrive now has its own dedicated launcher. Even better news: there’s a whole new release available as a demonstration of its abilities. This Devblog will run through both, as well as the general miscellaneous updates we post to make sure nobody mistakenly thinks the project is dead.

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Devblog #11: A New Thrive For A New Year

Is it too late to say happy New Year? Probably, but we’ll do it anyway. Happy New Year, and as 2017 takes its first steps we’re happy to present another update to Thrive: version 0.3.3.

A flashy new GUI, more realistic health and reproduction systems, and the first steps towards evolution are the flagship features, and you can read all about them below, alongside our recent podcasting efforts and plans for 2017.

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Devblog #10: Call to Action

Your Game Needs You

If you haven’t seen our previous Devblog, Thrive version 0.3.2 is out. That’s good news for us, since it means we can commence with a little something we’ve been planning for a while: a whole load of outreach. It’s time to spread the tenets of Thrive throughout the internet until everybody is buying our blue jeans and listening to our pop music.

And guess what? You can help! Read on to find out how…

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Devblog #9: Current Affairs

0.3.2 (2)

It’s that time again: another Devblog, and a new release! World, prepare to welcome Thrive 0.3.2. There are two big new features (compound clouds and a tutorial), and a bunch of smaller changes.

Download Button

In this Devblog, we will be covering the new features of this release and the plans for the next release. Read on to find out what’s new in Thrive.

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Devblog #6: Ask Us Anything

Devblog 6 Image

What’s this? Three Devblogs in just over three weeks? Madness!

Over the next few weeks we’ll be holding several AMAs (Ask Me Anything) on our subreddit, one for each main developer. Read on to find out more about the AMAs, what else has been going on in Thrive’s development, and what on Earth the image above means.

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Devblog #4: A Life in Color

A couple months after the release of 0.3.0, we are proud to announce the newest version of Thrive: 0.3.1. Although this update is not as major as the last one and doesn’t have any new gameplay, it is full of features that improve the experience.

Download Button

Read on to find out more about this new release and our plans for the future.

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Devblog #3: A Farewell to Hexagons

0.3.0

It’s official: after a quick pre-release to clear up a few bugs, Thrive version 0.3.0 is now available to download. To do so, either visit our Releases page or the link below:

THRIVE VERSION 0.3.0

This devblog will run you through the various new features, along with other miscellaneous updates, including what’s coming next.

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Devblog #2: Membrane and More

Membrane

Welcome to the second in a set of monthly official devblogs on to the Revolutionary Games website! These devblogs will keep you up to date with all the recent progress in Thrive’s development.

In this devblog: new organelle models, cell membranes and a new theme. Also covered is the question of Kickstarter, and some activity on our community forums.

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