Progress Update 07/15/2023

This week we’ve begun to return to making headway now that we have a few returning programmers on hand to get the gears of progress turning! We’ll continue to be running on volunteer work until the end of this month, so expect the changes to be quite gradual, but development will always continue. It’s incredible how much of a difference a single paid developer can make, isn’t it?

Last week we released a public poll to assess everyone’s thoughts on Thrive’s difficulty and complexity, and we are very happy to say that we received a total of 363 responses. Thank you everyone for giving us this invaluable turnout! We are still processing the results, and will be creating visual graphs to represent the data for everyone to see hopefully next week.


  • New DevBuild for our patrons:
    • Fixed main menu buttons being pressable during the game’s intro video.
    • Fixed the “filter art by category” button in the art gallery not reacting to language change.
    • The list of membrane points in the code (OrganellePositions) is now made readonly.
    • New native code build folder is now ignored during the release packaging into Godot’s .pck file.


  • Nothing Substantial



  • Nothing Substantial


  • Nothing Substantial


  • Nothing Substantial


  • Please welcome our newest developer, Jburrus!

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