We now have a release candidate available for the upcoming release of 0.6.5 this week. This upcoming update brings a couple of impactful features relating to player progression such as the new fog of war that obscures the map until …
We’ve had a fair share of UI changes this week such as visually displaying species viewed in the generation report tab in the editor, as well as a few bugs squashed thanks to some helpful reports that brought them to …
Some more bugs hunted down this week, as we have discovered some leftover artifacts from the previous update. There are some more bugfixes that did not make it into the BOTD for this week, so you may spot them in …
This week we’ve seen a good variety of miscellaneous bugfixes related to some of the new features that were implemented just last week, as well as some holdovers from the previous public update. Alongside these bugfixes was a fundamental change …
Some exciting developments this week as we have successfully implemented an unlocking system for parts in Thrive. This highly anticipated feature provides a greater sense of progress in the game by gradually introducing new options to the player as they …
It’s a brand new year, and development has been picking up once again to bring along fresh new features and bugfixes. Better yet, our paid employee is now off winter vacation and will be returning to development, meaning you can …
It’s the last Saturday of December, and December fever seems to be on it’s way out as development once again begins to pick up. We’ve had a good amount of discussion on various topics this week, both on the forums …
Having just released our performance refactor update 0.6.4, we quite quickly became aware of a large amount of bugs and other issues brought up by our players. Thanks to everyone’s help and reporting, we were able to track down the …
This week we are proud to announce the launch of our public release candidate. A stand-alone build that allows the public to test our latest release… before it’s official release. Note that this is a bit different from our alpha …
We’ve been getting a lot done this week with all efforts focused on smoothing out all the kinks and bugs that have resulted from our refactor. The microbe stage is once again in a largely playable state, but there are …