Devblog #28: Colonizing the pond

Today is the day we take our first steps towards the Multicellular stage, binding agents are finally implemented! Now you can join other cells and start the first colonies. While in this mode, you’ll share resources with your partners, though you will have to leave the colony to reproduce.
This release features some graphics improvements too, now your cell membrane and color can be previsualized in the Membrane tab of the editor, lighting has been improved in the editor and toxin particles fade instead of just disappearing. We also changed to Godot 3.3.2 fixing some issues, added balance changes to organelles, made Glucose actually decrease over time, improved the Microbe AI and much more!

You can download the launcher below to get the newest version, and read on for more information.

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Devblog #27: Multilingual cells

New year, new release. Here’s Thrive 0.5.3! For the first time ever Thrive is available in many new languages, all of this is in part thanks to our community, which has helped with several of these new translations.
This version also brings key bindings, improved tooltips, new editor features and much more!

You can download the launcher below to get the newest version, and read on for more information.

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Devblog #26: Learning the basics

We bring you a new release, Thrive 0.5.2! What’s new? Well, for the first time in years tutorials are back! At last, we have an easy way to teach new players the basics of this game. Another big feature is the new interfaces, we remade the Editor, Patch map and Report screen UIs to finally match the rest of the game.

You can download the launcher below to get the newest version, and read on for more information.

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