Devblog #12: Prepare for Launch

Good news: Thrive now has its own dedicated launcher. Even better news: there’s a whole new release available as a demonstration of its abilities. This Devblog will run through both, as well as the general miscellaneous updates we post to make sure nobody mistakenly thinks the project is dead.

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Devblog #11: A New Thrive For A New Year

Is it too late to say happy New Year? Probably, but we’ll do it anyway. Happy New Year, and as 2017 takes its first steps we’re happy to present another update to Thrive: version 0.3.3.

A flashy new GUI, more realistic health and reproduction systems, and the first steps towards evolution are the flagship features, and you can read all about them below, alongside our recent podcasting efforts and plans for 2017.

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Devblog #10: Call to Action

Your Game Needs You

If you haven’t seen our previous Devblog, Thrive version 0.3.2 is out. That’s good news for us, since it means we can commence with a little something we’ve been planning for a while: a whole load of outreach. It’s time to spread the tenets of Thrive throughout the internet until everybody is buying our blue jeans and listening to our pop music.

And guess what? You can help! Read on to find out how…

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Devblog #9: Current Affairs

0.3.2 (2)

It’s that time again: another Devblog, and a new release! World, prepare to welcome Thrive 0.3.2. There are two big new features (compound clouds and a tutorial), and a bunch of smaller changes.

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In this Devblog, we will be covering the new features of this release and the plans for the next release. Read on to find out what’s new in Thrive.

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Devblog #8: A Friendly Little Update

Welcome to the Devblog, Thrive fans! We haven’t had a Devblog in a while, so we thought a little update was in order. In this Devblog, we will look at the direction Thrive is heading in and the progress it’s making. It is a little shorter than usual but there should be another Devblog coming soon, detailing the 0.3.2 release.

0.3.2 Progress Update

Test Release

We recently released a test release on our Community Forum and Reddit, so that we can find and deal with the bugs that are present in the newest version of the game. This means that when we release it to our wider audience, it should be a higher quality product. The feedback we have received so far has been very helpful in flagging up bugs; it shows us that there is still quite a bit of work to be done. In response, we have brought out a second test release. You can still help report on bugs by downloading it here. Thanks to these reports, the team is currently hard at work trying to fix these bugs in our private chat, Slack. The next Devblog will go into more detail about what this release brings to Thrive.

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Devblog #6: Ask Us Anything

Devblog 6 Image

What’s this? Three Devblogs in just over three weeks? Madness!

Over the next few weeks we’ll be holding several AMAs (Ask Me Anything) on our subreddit, one for each main developer. Read on to find out more about the AMAs, what else has been going on in Thrive’s development, and what on Earth the image above means.

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Devblog #5: Thrive vs Species

Evolution aficionados, get excited. It’s time for the simulation smackdown of the century, as two up and coming biological games go head-to-head in a battle of truly Darwinian proportions.

In the red corner – Thrive, an open-source project from Revolutionary Games aiming to show the player the wonders of life as they guide their species from the tidepool to the stars.

In the blue corner – Species: Artificial Life, Real Evolution, a single developer’s quest to simulate evolution by natural selection as accurately as possible, an effort already making waves in the gaming world.

Who will come out on top? Can this introduction get any more dramatic? Is this actually just a few people amicably asking each other questions about their different approaches to crafting an evolution-based game which will ultimately result in an overall increase in knowledge and understanding with no real aspect of competition?

Read on to find out!

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Devblog #4: A Life in Color

A couple months after the release of 0.3.0, we are proud to announce the newest version of Thrive: 0.3.1. Although this update is not as major as the last one and doesn’t have any new gameplay, it is full of features that improve the experience.

Download Button

Read on to find out more about this new release and our plans for the future.

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Devblog #3: A Farewell to Hexagons

0.3.0

It’s official: after a quick pre-release to clear up a few bugs, Thrive version 0.3.0 is now available to download. To do so, either visit our Releases page or the link below:

THRIVE VERSION 0.3.0

This devblog will run you through the various new features, along with other miscellaneous updates, including what’s coming next.

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