Devblog #22: The Stabby Update

We’re back with another release for you, and just in time for Christmas! We present Thrive 0.4.3.

This new version includes the UI overhaul many of you have been waiting for, and a fan favourite, the pilus, letting you live out all your microbe-stabbing dreams. We’ve also improved existing features like the patch map with better patch condition displays and AI species spreading to other patches.

Download the launcher below to get the latest version, and read on for more information.

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Progress Update 12/7/2019

There are some sad news this week, our lead Microbe stage designer and also Theory team lead TJWhale, has left the team. For those who didn’t know TJ made a lot of prototypes for the game, some of them have been featured in the PUs. Recently he also made the Planet and Star Generator and in general has been a huge part of Thrive while leading our team. He will be missed.

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Progress Update 11/2/2019

This week’s spotlight is TJwhale’s progress on the planet generator. In the current revision, you can choose different features for your system, such as planetary size, distance to the star, or different gas concentrations. Of course, if you’re a fan of the one you’re on, Earth-like values are already loaded into the system. We even have a concept for the accompanying UI.

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Progress Update 10/26/2019

This week we’ve discussed about a new feature, ATP usage bars. They are supposed to show how much ATP your cell will use and consume and also divide it for organelles and processes. With this we plan to make cell creation a more thoughtful process where the player can create the optimal cell for their environment… or just make a toxing shooting monstruosity that can be viable, whatever you please.

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