Progress Update 3/21/2020

As you know our main focus is to port Thrive to Godot and we’ve kept working on that after last week’s release. We already have something to show you, but there is still a lot of work to do.

We’ve mainly worked on implementing core mechanics, like compound absorption, cloud generation and membranes as well as re implementing the UI, though that one will be changed eventually. Finally, we have a new programmer! TumbledOnyx, who also runs the Thrive Fan Central youtube channel.

Programming

  • Compound clouds reimplemented in Godot
  • Compound absorption reimplemented
  • UI reimplemented

Graphics

  • More progress on the planet generator UI concept
  • Testing procedural normal maps

Gameplay

Sound

  • Nothing Substantial

Theory

  • Nothing Substantial

Outreach

  • Nothing Substantial

Other