Progress Update 3/7/2020

After working on diligent we realized that it would be much harder than expected to make things work, so this week we’ve tried a different approach: changing the engine to Godot. It’s a drastic measure because it would mean rewriting the whole game in a new language but once it’s done players with intel graphics cards should be able to play the game properly. There’s a tech demo available here so please download it and tell us if it runs well for you. Next week there will be a Devblog explaining all these changes.

In addition to this, we also tested how to display the UI on light backgrounds and came up with different solutions, like giving it a dark gradient or placing black outlines under it. We also made new textures for organelles and imported them, along with other assets, to godot to see how they looked.

Programming

  • Progress on moving Thrive to godot

Graphics

  • Testing new textures for organelles
  • Rendering assets in godot
  • Testing ways of displaying the UI on light backgrounds

Gameplay

  • Nothing Substantial

Sound

  • Nothing Substantial

Theory

  • Nothing Substantial

Outreach

  • Nothing Substantial

Other

  • Nothing Substantial

Comments

Progress Update 3/7/2020 — 4 Comments

  1. So, I don’s know if this belongs here, but do you have any idea of what the space or equivalent stage will be like? Although the space stage in Spore was pretty cool, it did get pretty repetitive managing an empire from one singular craft. Perhaps, when you get there, a more Stellaris-type gameplay style could be utilized? Although it would be an absolute beast to code, I think that fleet and government control are absolute musts, and civilization events would keep the stage interesting.
    I know that you are nowhere near this point, but just thought to ask.

    • AFAIK it’ll be more like Stellaris than Spore Space Stage.
      You can ask in the Community Forums if you want a better answer. 😅

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