Progress Update 5/28/2022

This week was another split between building out further prototypes for future stages, and continuing to flesh out the microbe stage. We don’t have any screenshots to show just yet, but rest assured that the macroscopic prototype (the 3D second half of multicellular) is currently under development.

Back in the tidepool, we have a lot of quality of life improvements to the gameplay of microbe stage, including some balance tweaking on the brand new cilia organelle! Finally, we’ve been amassing art assets that will be needed for later stages, so we can hit the ground running as we advance into the macroscopic world.

Programming

  • New DevBuild for our patrons:
    • Balanced cilia
    • Added a warning in tooltips for organelles that require a nucleus
    • Fixed some remaining cases where game unpausing didn’t work due to the changes
    • Fixed hover organelle not shown while moving an organelle if no organelle type was selected
    • ATP balance bar tooltips now show without delay and follow the mouse
    • Updated translations

Graphics

  • Prototyping on new chemoreceptor visuals
  • WIP on rock textures for later stages

Gameplay

  • Nothing Substantial

Sound

  • Nothing Substantial

Theory

  • Forum thread discussing list of compromises from scientific accuracy

Outreach

  • Nothing Substantial

Other

  • Please welcome Demonyck, our new graphics artist!

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