This week we’ve gotten a lot of work done on our visual aspects of the game, with lots of brand new icons, models, and more just waiting for implementation. Our membrane system especially has received a long awaited revamp, removing …
We’ve had a lot more progress in the prototype stages, as development speeds through each stage to set up the skeleton of Thrive’s complete image. Aside from that however, we unfortunately don’t have much else to show off this week. …
We have a few fun things to show off this week, though mostly in the prototypes. Continued progress in the awakening prototype has led to the introduction of a crafting and gathering system in the game, allowing you to construct …
This week we’ve made great progress on the awakening stage prototype with the introduction of an inventory system that allows you to hold and store objects. In addition, creatures now need a functional brain in order to reach the awakening …
This week we got quite a few small programming tasks done, but a lot of time was spent on further developing the later stage prototypes. This week we already have simple aware stage prototype as well as the beginnings of …
With the release of 0.6.1 we were pleasantly surprised that there were no reported issues from the get go, and didn’t have to release a single hotfix. having gone smoothly as ever, we’re back on the tracks of development in …
It’s now the final week before the release of 0.6.1, and feature freeze is now in full effect. Aside from bugfixes and any other critical changes, no new features will be implemented until after the release of this update. It …
Another successful week of incremental fleshing out has passed. Along with mechanic discussions being held on the forums, we have began working on implementing website news in Thrive’s main menu itself. Such a feature will result in a very seamless …
This week, we have taken strides in making it easier to work on Thrive. Most notably, we have updated to using .NET 7 and have removed our dependency on Python for translations. A new multicellular track is also in the …
Development continues at a steady pace as we reach new milestones in controller functionality, and some small tweaks here and there to eliminate bugs. Feature discussion has ramped up a bit as we continue to refine our plans for the …