New release, Thrive 0.5.1.1

Today we bring you a new bugfix release! It should fix most crashes and some bugs, like the rigidity slider using MP when it shouldn’t. It also brings some minor GUI and graphical improvements. You can check the patch notes here. We also updated our launcher to a new version, which, as always, you can use to download the new release.

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Devblog #25 Variety Patch

It’s been around 2 months since we first changed over to the Godot engine and as may have been noticed, the developers have begun to lose a little steam as of late. We have not made as much progress as we would have liked, but fear not! We are still around with the intent of working on Thrive, many devs have simply been caught up in other things, such is life. With that said, we have decided to go ahead and release the changes we have made so as not to keep everyone waiting!

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Progress Update 6/13/2020

Today’s highlight is ATP bars. The original idea behind them is that they showed how much ATP each process produced or consumed so the player had a better idea about their cell’s viability and built better organisms. These new ATP bars match that concept and they even allow you to hide individual segments to see what happens when one or more processes are inactive or to compare different builds.

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