Progress Update 3/13/2021

This week we discussed about several topics, like unlocking organelles. Our current concept is that organelles will be unlocked by following certain conditions.

Another topic we talked about was terrain generation. We thought about making different terrains for each type of patch, so tidepools would be walled spaces while iceshelves would be more open.

Programming

  • New Devbuild:
    • Fixed Microbe using wrong rotation axis lock.
    • Updated translations
  • Thrive Launcher is now available for mac!

Graphics

  • Nothing Substantial

Gameplay

Sound

  • Nothing Substantial

Theory

  • Nothing Substantial

Outreach

  • Nothing Substantial

Other

  • Nothing Substantial