Progress Update 7/17/2021

We are now accepting donations! If you want to contribute to Thrive now there’s a new option besides Patreon. We are also adding a new Contributor License Agreement, which will be necessary to publish Thrive on Steam. Now the game will continue to be free and open source but these are new options for those who want to give us monetary support.

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Progress Update 7/3/2021

Today there is a new devbuild for our patrons featuring one of the fixes we talked about in the last update. Another fix is that now it’s possible to return to the main menu from the loading and options screens when not in game. We’ve also discussed about making the cells AI more self aware, knowing what type of cells they are, which organelles they have and how they should behave according to that.

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Progress Update 6/26/2021

We hope you had fun with 0.5.4, many players have shown us their new cell colonies and the biggest one that we know of has 20 members. Can you beat that?
Currently we are discussing what we’ll work on for the next release, starting with a patch that will hopefully fix some crashes related to binding agents. For now it looks like we’ll focus on fixing several bugs and issues for the next version but we also want to work on an organelle upgrade system or a cell abilities hot bar.

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Progress Update 5/8/2021

We fixed a few things this week. Compound icons now have tooltips telling which compound they represent, something new players may need. The editor button can’t be clicked more than once now in order to avoid potential issues. The particles of environmental toxins now stay around for a bit after toxins are removed, instead of being instantly deleted and we are testing rendering the membrane in the editor.

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