The development team has gone through some organization efforts this week, with the goal of creating a more comprehensive experience for new and old volunteers alike. We will now be holding monthly team meetings to catch up and communicate with …
This week we’ve been focused on discussing the future of the microbe stage going forward, what changes need to be made to finish it up, and how to resolve some of the gaping holes in our designs for later stages. …
It’s been a week since the release of 0.5.9, and we are stoked to see all of the feedback, creations, stories, and ideas that players have been providing. It makes us happy to see everyone having fun with the revamped …
This week we focused almost all efforts on finishing up the remainder of in-progress features for the release 0.5.9. Can’t wait for our release next week? Excellent! We are proud to announce our release candidate for community members to download, …
This week we have focused most of our efforts into wrapping up the big features of 0.5.9, which we hope to have done before the feature freeze likely coming next week. All that remains is the engulfment rework and the …
This week we’ve made great progress on 0.5.9, with the merging of new-game settings and difficulty options. We’ve also included some new graphics and performance settings to give players more control over their framerate in the game. This combined with …
This week we got a lot of smaller programming issues and features done. We also made progress towards the late multicellular prototype and new engulfing mechanics. Programming New DevBuild for our patrons:Reworked spawn system to have many more cells in …
This week our graphic artists have provided us with a new host of exciting assets to feast our eyes on, while our programmers remain hard at work on the biggest features coming to 0.5.9. It’s shaping up to become a …
This week we’ve had a little slow-down as many of our developers find themselves wrapped up in the affairs of life and education. Despite that we still make steady progress, and a few fun things to show off. Programming New …
This week was another split between building out further prototypes for future stages, and continuing to flesh out the microbe stage. We don’t have any screenshots to show just yet, but rest assured that the macroscopic prototype (the 3D second …