This week we’ve put some extra focus on implementing some of the larger features of 0.5.10, such as the mucilage jet and day/night cycle. Discussions continue on how we plan to handle the upgrades system going forward, and how they …
We’ve been getting loads of suggestions and ideas pouring in from everyone this week, and are super excited that our suggestions page has been so well received. As a result, we’ve put extra focus on the development of the day/night …
The development team has gone through some organization efforts this week, with the goal of creating a more comprehensive experience for new and old volunteers alike. We will now be holding monthly team meetings to catch up and communicate with …
This week we’ve been focused on discussing the future of the microbe stage going forward, what changes need to be made to finish it up, and how to resolve some of the gaping holes in our designs for later stages. …
It’s been a week since the release of 0.5.9, and we are stoked to see all of the feedback, creations, stories, and ideas that players have been providing. It makes us happy to see everyone having fun with the revamped …
This week we focused almost all efforts on finishing up the remainder of in-progress features for the release 0.5.9. Can’t wait for our release next week? Excellent! We are proud to announce our release candidate for community members to download, …
This week we have focused most of our efforts into wrapping up the big features of 0.5.9, which we hope to have done before the feature freeze likely coming next week. All that remains is the engulfment rework and the …
This week we’ve made great progress on 0.5.9, with the merging of new-game settings and difficulty options. We’ve also included some new graphics and performance settings to give players more control over their framerate in the game. This combined with …
This week we got a lot of smaller programming issues and features done. We also made progress towards the late multicellular prototype and new engulfing mechanics. Programming New DevBuild for our patrons:Reworked spawn system to have many more cells in …
This week our graphic artists have provided us with a new host of exciting assets to feast our eyes on, while our programmers remain hard at work on the biggest features coming to 0.5.9. It’s shaping up to become a …