Tag Archives: Outreach

The new ice particle model is almost done, there’s also a new devbuild for our patrons, its main feature being a new option that allows users to select the audio output device. And we have a new Solar system generator prototype.
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As usual there’s a new devbuild this week fixing some issues with the help menu and the UI, introducing new light values for biomes and fixing some crashes among other things. This week we also discussed about improving the evolution system and how oxygen would affect cells.
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Another devbuild for our patrons was released this week. In it there are fixes for some crashes, improvements like making npc cells move right after spawning or making the ambience tracks replay instead of only alternating between them. The new radiation sound effect is being worked on, it will increase intensity and change as the player gets near radioactive objects.
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We are now accepting donations! If you want to contribute to Thrive now there’s a new option besides Patreon. We are also adding a new Contributor License Agreement, which will be necessary to publish Thrive on Steam. Now the game will continue to be free and open source but these are new options for those who want to give us monetary support.
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New feature on the horizon, we are working on an abilities hotbar that will show which abilities the player has and to which keys the are bidden. This will help new players know which keys to push when they evolve new abilities. As we add new organelles and features to the game, this hotbar will show new icons.
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Today there is a new devbuild for our patrons featuring one of the fixes we talked about in the last update. Another fix is that now it’s possible to return to the main menu from the loading and options screens when not in game. We’ve also discussed about making the cells AI more self aware, knowing what type of cells they are, which organelles they have and how they should behave according to that.
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We hope you had fun with 0.5.4, many players have shown us their new cell colonies and the biggest one that we know of has 20 members. Can you beat that?
Currently we are discussing what we’ll work on for the next release, starting with a patch that will hopefully fix some crashes related to binding agents. For now it looks like we’ll focus on fixing several bugs and issues for the next version but we also want to work on an organelle upgrade system or a cell abilities hot bar.
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